How to Draw a Golf Ball

By Matthew DeBord
How to Draw a Golf Ball
A draw is essentially a controlled hook. It's a right-to-left shot (for a right-hander) that tends to fly farther than its opposite, the left-to-right fade. It also tends to fly lower and run more when it lands in the fairway. Some golfers consider the draw to be the perfect shot shape, as long as it doesn't curve too much and become a wild hook. Many professional golfers, at all levels, play a draw as their bread-and-butter shot.

Instructions

Difficulty: Moderate
Step 1
Use a strong grip. Skilled players can draw the ball using a so-called "neutral grip," with their hands positioned in the middle of the grip. But by turning your hands to the right, you can enhance your ability to play a draw.
Step 2
Close your stance. This enables you to turn fully away from the ball and strike the ball on the inside-out path that's necessary to impart draw spin. Aim for the inside half of the ball.
Step 3
Fully release the clubhead through impact. The clubhead needs to be closing through impact to create a draw. In order to do this, you need to roll your right hand over your left. However, you don't want to release the club too fast. This is called "flipping" through impact and will produce a wild hook that dives to the left.
Step 4
Observe your ball flight. A draw should start out to the right, rise to its apex, and then fall off to the center or slightly to the left. If the ball starts right and curves to the left, you are hitting more of a hook. It's important to remember that the draw is a controlled right-to-left shot.
Step 5
Study your divot. The inside-out swing path need to produce a draw with an iron will create a divot that points slightly to the right or is straight.

Tips & Warnings

Practice drawing the ball with a 6-iron. The 6-iron is a mid-iron, meaning that it has enough loft for control and to get the ball airborne, but it isn't so lofted that it will negate draw spin with lots of underspin. Smaller grips can help produce a draw. Large grips slow the hands down through impact, which promotes a fade. Smaller grips can help a golfer release the clubhead through impact. Swing smoothly. The draw requires that the hands, arms, and body all gently release through impact, even if the golfer is swinging at high speed. A draw swing is a more relaxed swing than a fade swing. Swinging smoothly helps promote this relaxation. Flatten your swing plane. A flatter, baseball-type swing that wraps around the body helps create the inside-out path that produces a draw. The follow-through should be lower and more around than above the shoulder. More flexible shafts can help create a draw. Clubs can be adjusted to promote a draw. Adding offset allows the golfer more time to close the clubface through impact. For the driver, a clubface that is bent a degree or two closed can also create a draw.
Practice drawing the ball with a 6-iron. The 6-iron is a mid-iron, meaning that it has enough loft for control and to get the ball airborne, but it isn't so lofted that it will negate draw spin with lots of underspin.
Smaller grips can help produce a draw. Large grips slow the hands down through impact, which promotes a fade. Smaller grips can help a golfer release the clubhead through impact.
Swing smoothly. The draw requires that the hands, arms, and body all gently release through impact, even if the golfer is swinging at high speed. A draw swing is a more relaxed swing than a fade swing. Swinging smoothly helps promote this relaxation.
Flatten your swing plane. A flatter, baseball-type swing that wraps around the body helps create the inside-out path that produces a draw. The follow-through should be lower and more around than above the shoulder.
More flexible shafts can help create a draw.
Clubs can be adjusted to promote a draw. Adding offset allows the golfer more time to close the clubface through impact. For the driver, a clubface that is bent a degree or two closed can also create a draw.
Young, strong players may want to avoid a draw. The draw flies farther than a fade, so if distance isn't a problem, the additional control that a fade provides is useful. At first, don't practice the draw with anything other than a mid-iron, like a 6-iron. A mid-iron will produce a nice, tight, controlled draw, while longer irons and woods will put too much sidespin on the ball.
Young, strong players may want to avoid a draw. The draw flies farther than a fade, so if distance isn't a problem, the additional control that a fade provides is useful.
At first, don't practice the draw with anything other than a mid-iron, like a 6-iron. A mid-iron will produce a nice, tight, controlled draw, while longer irons and woods will put too much sidespin on the ball.

About The Author

Matthew DeBord has written about sports, cars, and wine since 1994 for a variety of publications. Formerly the golf columnist for the “Improper Hamptonian,” he has covered major championship tournaments and played some of the best courses in America. He graduated from Clemson University and has a master's degree from New York University.
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